When I was a kid watching cartoons I always got annoyed that the section of the wall that turned out to be the secret door was always a different colour.
If you are wondering what the preceding sentence had to do with a Fallout 3 quote, let me tell you it had absolutely nothing to do with it.
Really, what I would like to talk about this entry is a bit of a personal taste issue. I am talking about sound in Killzone 3.
Killzone 3 was a game that could in no way live up to the hype. One could say it pandered to the fans a little too much with the characteristic heavy killzone feel being watered down to make it feel like a slightly more weighty console Battlefield game. The attempts at making it colourful were well handled, I suppose, if an almost entirely out of character and inconsequential jungle stealth mission count for anything. Characters were omitted from the story without explanation (Natko, where did you go you annoying SOB?). But all in all it was a fun game. Except for the end. The end was one of the most disappointing ends in my recent video gaming history. It is really funny how much better Portal 2’s end felt while boiling down to the same thing. Both games were ended by the player pressing a single button, yet Portal 2’s ending felt immensely more satisfying. This is not what I want to talk about, however.
What I would like to talk about is sound. Particularly sound in multiplayer. The multiplayer portion of Killzone 3 was an interesting beast. It gave with one hand while taking away with the other. The ability to search for matches that suit your preference (Killzone 2: Pistol only? Sure, why not?) replaced by a somewhat shoddy matchmaking system that dumped you into a hopefully playable game (It did get better with time though). It, however, added Operations mode which was basically a mini campaign complete with cutscenes! Well done Guerilla Games, well done. But during beta, I noticed something that at first made me deeply uncomfortable, that then went on to give me immense joy.
This something special would later be dubbed “overly enthusiastic death sounds”. Yes, I felt joy at hearing people screaming and whimpering in agony as they bled out of their many bullet wounds. This, of course, is not because I am sadistic. No, it is because it gave the game a sense of authenticity that some may condescendingly call “Grim Dark”.
By the way, Tvtropes was linked. Consider yourself warned. After all, it is war. I think it goes beyond saying that war is hellish. It was flavour like this that made me especially fond of the Killzone brand.
However, beta ended, and with it, so did the gloriously hideous and disconcerting death rattle. Or rather, with feedback from the community, GG patched it out with patch 1.12.
You can try your luck looking for the original screams here.
I’ve seen excuses that amount to “But soldiers are meant to be badass! No way they’d be screaming in pain and fear when they’re bleeding out!” Needless to say, I do not find that an appropriate excuse. I wonder, would, for example, Saving Private Ryan have been as effective if the scene where the medic bled out after being shot in the stomach didn’t have him crying hysterically after realising he was going to die. Steamboat Willie!!
It’s no secret that war shooters are big business. EA has recently stated that Battlefield 3 has reached 10 million sales. I find it disconcerting that consumers are happy to engage in bombastic military wank while being unable or unwilling to consider the darker or more depressing side of conflict. It’s all good to engage in war as long as the war experience plays out like a big budget action film and not like embedded war footage.
This really just makes me miss Six Days in Fallujah, a game that aimed to depict conflict in a more realistic, terrifying light by making the game play out like a survival horror game.
Unfortunately the game was cancelled due to it representing an actual conflict. And by cancelled, I mean the publisher that had originally had no problems with it decided to drop it as soon as it became controversial. Never mind that it was developed under the supervision of soldiers who fought in said conflict under their grace. Still, this is a particularly touchy subject since, well, real people died and this made their family understandably upset.
There is argument to be made that games are escapist fantasies, and for the most part they are. For example, Test Drive Unlimited 2 is basically a rich person simulator. What would you do on an island if you had lots of money and could afford a bunch of supercars? However, lumping all games into the escapist bucket is selling interactive media short. Games can be so much more than elaborate Skinnerian conditioning machines.
I urge those of you with a strong constitution to play Freedom Bridge. It is a very simplistic experience, and yet something so very soul crushing. Sure there are some in the comments that argue such a simplistic example of interactive media cannot be meaningfully classed as a game, but that is opening a whole other can of worms. It doesn’t change the fact that it is a piece of interactive media that sheds light on some of the horrors faced by people.
Some may argue that Killzone 3 being a work of fiction should not have to depict people dying in such a pathetic way. But if it is a creative work crafted by artists committed to a vision, what is there to say that they cannot make it as horrific as they want to? If it makes the end user uncomfortable, maybe it would make them think twice about the nigh on fetishistic portrayal of military paraphernalia and scenarios in their medium of choice.
In the end, I truly believe with patch 1.12, Killzone 3 lost something of itself. It watered down part of its character and compromised itself to make people consuming it feel more comfortable with their current schema of how military should be depicted in video games rather than challenging them to alter their perceptions.
As a little bonus have an educational (somewhat NSFW) video about War crimes in the Modern Warfare trilogy: